How to Rent a Palworld Server at the Best Price?
Par Benjamin D. · PDG
· Mis à jour le August 23, 2026 · Lecture 11 min
Contents
Renting a Palworld server at the right price means understanding what you actually pay for: CPU frequency, RAM per player, storage type, DDoS protection and the management panel. Palworld is a memory-hungry survival game with heavy entity simulation, so a cheap underspecced box will cost you more in frustration than a properly sized one. Here is how to choose without overpaying.
What really drives the price of a Palworld server
Palworld's dedicated server binary is a UE5 build that keeps every base, every Pal, every chest and every player structure in memory. Unlike Minecraft, you cannot simply throw more cores at it: the simulation loop is largely single-threaded, which means CPU frequency matters far more than core count. That is the first thing to check on any hosting offer.
The four cost factors you should compare
| Factor | Impact on Palworld | What to look for |
|---|---|---|
| CPU | Tick rate, Pal AI, base worker behaviour | High-frequency Ryzen, dedicated rather than oversold shared cores |
| RAM | Direct crash risk when the world grows | 8 GB minimum for 4–8 players, 12–16 GB for 16–32 players and mature bases |
| Storage | World save duration, restart time | NVMe SSD, never mechanical or network storage |
| Network | Rubber-banding, disconnects, downtime | Included anti-DDoS, datacenter close to your player base |
A "cheap" offer that gives you 4 GB of RAM on an oversold shared CPU will run fine for the first weekend. Then bases grow, Pals multiply at the ranch, and the save file balloons past 200 MB. That is when the server starts stuttering on every autosave and eventually gets OOM-killed. Paying two or three euros more per month for the correct RAM tier is objectively cheaper than migrating a corrupted world later.
Slots-based pricing versus resource-based pricing
Some hosts bill per slot. Palworld is not well suited to that model because RAM usage grows with world content, not just with concurrent players. Ten players who each build a five-storey base with 30 Pals will consume more resources than twenty players sharing two settlements. Resource-based pricing (RAM + CPU allocation) gives you a more honest picture of what you are renting.
Rule of thumb from the field: budget roughly 1 GB of RAM per active player, with a 6 GB floor, then add 2–4 GB of headroom for the world growth over the first three months.
Renting a Palworld server: what a good hosting setup looks like
Once the sizing is clear, the difference between offers comes down to what is included by default versus what is billed as an option. On Serveur Palworld at Fly-Serv, the baseline includes high-frequency Ryzen CPUs, NVMe SSD storage, anti-DDoS protection, automatic backups and instant server installation, all managed through a Pterodactyl panel.
Why the panel is part of the price
A Palworld server is not a "set and forget" service. You will edit PalWorldSettings.ini, restart after every Xbox/Steam patch, pull backups after a bad raid, and occasionally clean up abandoned guild bases. A real panel saves you hours:
- Live console — watch the startup log, catch a bad config value before players connect.
- File manager — edit INI files directly, no SFTP client required.
- Scheduled restarts — the single most effective fix for Palworld memory creep.
- Automatic backups — restore a world in minutes instead of losing a week of progress.
- Sub-users — give a co-admin console access without handing over your billing account.
If a cheaper offer has no console access and no file editing, you are not saving money, you are trading it for downtime. Check the Pterodactyl documentation if you want to know exactly what the panel exposes.
Anti-DDoS is not a luxury on Palworld
Palworld servers get scraped and listed publicly. Any public community with a Discord will eventually attract someone throwing UDP floods at the game port. Volumetric protection is handled at infrastructure level and should be included by default, never sold as an add-on. On your side, what remains is application-level hygiene: a strong AdminPassword, a non-trivial ServerPassword if the server is private, and no reuse of credentials between your panel and your game.
Configuring your Palworld server for performance
A well-configured 8 GB instance often outperforms a badly configured 16 GB one. Here are the settings that actually move the needle.
The key file: PalWorldSettings.ini
The live configuration lives here:
/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini
Never edit DefaultPalWorldSettings.ini — it is a reference file and will be overwritten. Everything sits on a single OptionSettings line, so a missing comma or quote silently resets the whole block to defaults. Always restart the server after editing, never while it is running.
[/Script/Pal.PalGameWorldSettings]
OptionSettings=(
Difficulty=None,
DayTimeSpeedRate=1.000000,
NightTimeSpeedRate=1.000000,
ExpRate=1.500000,
PalCaptureRate=1.200000,
PalSpawnNumRate=1.000000,
PalStomachDecreaceRate=0.800000,
CollectionDropRate=1.500000,
EnemyDropItemRate=1.500000,
DeathPenalty=Item,
bEnablePlayerToPlayerDamage=False,
bEnableFriendlyFire=False,
bEnableInvaderEnemy=True,
bEnableFastTravel=True,
GuildPlayerMaxNum=8,
BaseCampMaxNumInGuild=3,
PalEggDefaultHatchingTime=24.000000,
bIsMultiplay=True,
bIsPvP=False,
ServerPlayerMaxNum=16,
ServerName="My Palworld Server",
ServerDescription="Community server",
AdminPassword="ChangeThisLongRandomString",
ServerPassword="",
PublicPort=8211,
RCONEnabled=True,
RCONPort=25575,
bUseAuth=True
)
Settings that directly affect server load
- BaseCampMaxNumInGuild — every base camp is a permanently simulated zone. Lowering it from 4 to 3 on a busy server measurably reduces CPU load.
- PalSpawnNumRate — cutting it to 0.8 reduces wild Pal density and entity count without hurting gameplay much.
- ServerPlayerMaxNum — do not advertise 32 slots on a machine sized for 16. An overloaded server empties faster than a full one.
- GuildPlayerMaxNum — large guilds mean sprawling shared bases and more worker Pals ticking at once.
- bEnableInvaderEnemy — raid events spawn waves of NPCs; on a heavily loaded server, disabling them buys headroom.
Scheduled restarts: the practical fix
Palworld's dedicated server leaks memory over long uptimes. The pragmatic answer is a scheduled restart every 6 to 12 hours, ideally at low-traffic hours. In the Pterodactyl panel, create a schedule with a warning command followed by a restart:
# Panel schedule, task 1 (RCON / console command)
Broadcast Server_restart_in_5_minutes
# Panel schedule, task 2 (after 300s delay)
Power action: Restart
Note that the in-game broadcast command does not accept spaces; use underscores. If you prefer RCON from your own machine:
rcon -a your.server.ip:25575 -p "YourAdminPassword" "Broadcast Restart_in_5_min"
rcon -a your.server.ip:25575 -p "YourAdminPassword" "Save"
rcon -a your.server.ip:25575 -p "YourAdminPassword" "Shutdown 60 Maintenance"
Always issue Save before a shutdown. Palworld autosaves periodically, but a manual save before a controlled stop avoids losing the last few minutes of play.
Useful admin commands
| Command | Effect |
|---|---|
/Info | Server version and name |
/ShowPlayers | Lists connected players with SteamID and UID |
/KickPlayer <SteamID> | Disconnects a player |
/BanPlayer <SteamID> | Permanent ban, written to the ban list |
/Save | Forces a world save |
/Shutdown <seconds> <message> | Graceful shutdown with countdown |
/DoExit | Immediate stop, avoid unless the process is stuck |
For the exact list of options and their default values, the official Palworld dedicated server documentation is the reference to keep open while editing your INI.
Backups, mods and long-term server management
Backups are the cheapest insurance you will ever buy
Palworld world saves can and do corrupt, typically after an unclean shutdown or a crash during autosave. The save directory looks like this:
/Pal/Saved/SaveGames/0/<WorldID>/
├── Level.sav
├── LevelMeta.sav
├── WorldOption.sav
└── Players/
├── 00000000000000000000000000000001.sav
└── ...
Level.sav holds the world, bases and Pals. The Players/ folder holds individual character data. If a single player file corrupts, you can restore just that file from a backup instead of rolling back the entire world — a detail that saves a lot of community drama.
Automatic backups on the hosting side cover the disaster scenario. On top of that, pull a manual copy before any major change: a game patch, a mod install, or a settings overhaul that touches guild or base limits.
Mods on Palworld: what to expect
The modding scene relies mainly on UE4SS-style loaders and save-editing tools. It is far less mature than Minecraft plugins or ARK mods, and every game update has a good chance of breaking your setup. Practical guidance:
- Keep a vanilla backup before installing anything.
- Client and server must run the same mod versions, or players will fail to connect or desync.
- After a Palworld patch, expect to disable mods, verify the server starts clean, then re-enable them one by one.
- Server-side tools that only read the save (population cleaners, base auditors) are far safer than runtime injectors.
With the panel's file manager, dropping mod files into the correct directory and restarting takes a couple of minutes — no SFTP round trip, no local build.
When a VPS makes more sense than a game hosting plan
Renting a managed Palworld instance is the cheapest and fastest path for most communities. But if you run several games at once — Palworld plus Serveur Valheim plus a modded Serveur Minecraft, for example — a VPS Pterodactyl or a plain VPS Linux often works out cheaper per game and gives you full control.
The trade-off is that you become the sysadmin. A minimal hardening baseline on a fresh Linux VPS:
# Generate a key pair on your local machine
ssh-keygen -t ed25519 -C "admin@palworld"
ssh-copy-id -i ~/.ssh/id_ed25519.pub [email protected]
# Disable password login
sudo sed -i 's/^#\?PasswordAuthentication.*/PasswordAuthentication no/' /etc/ssh/sshd_config
sudo systemctl restart ssh
# Firewall: SSH, Palworld game port, RCON only from your IP
sudo apt update && sudo apt install -y ufw fail2ban
sudo ufw allow 22/tcp
sudo ufw allow 8211/udp
sudo ufw allow from YOUR.HOME.IP to any port 25575 proto tcp
sudo ufw enable
# Brute-force protection
sudo systemctl enable --now fail2ban
sudo systemctl status fail2ban
Then install the server itself via SteamCMD and run it under systemd so it restarts automatically:
sudo apt install -y steamcmd
steamcmd +force_install_dir ~/palworld +login anonymous +app_update 2394010 validate +quit
# /etc/systemd/system/palworld.service
[Unit]
Description=Palworld Dedicated Server
After=network.target
[Service]
Type=simple
User=palworld
WorkingDirectory=/home/palworld/palworld
ExecStart=/home/palworld/palworld/PalServer.sh -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
Restart=on-failure
RestartSec=10
[Install]
WantedBy=multi-user.target
sudo systemctl daemon-reload
sudo systemctl enable --now palworld
sudo journalctl -u palworld -f
The three launch flags matter: they enable additional worker threads and measurably improve stability on multiplayer servers. Skip them and you leave performance on the table.
If that whole block feels like more work than you want, a managed plan is the honest answer. Both routes are available, and you can browse the full catalogue on Tous nos serveurs de jeu or read more technical guides on the Blog Fly-Serv.
Getting the best price without cutting the wrong corner
A simple sizing grid
| Players | RAM | Notes |
|---|---|---|
| 2–4 (friends) | 8 GB | Comfortable for several months of play |
| 5–10 | 10–12 GB | Cap base camps at 3 per guild |
| 10–20 | 16 GB | Restart every 6h, monitor save size weekly |
| 20–32 | 16 GB+ / dedicated resources | Expect to prune inactive guild bases regularly |
Where to save money, and where not to
- Save on slots: advertise realistic player counts rather than paying for capacity you never fill.
- Save on commitment: longer billing periods usually cut the monthly rate; commit once your community is stable, not on day one.
- Do not save on RAM: it is the number one cause of Palworld crashes.
- Do not save on storage type: NVMe versus a mechanical disk changes save times from seconds to painful pauses.
- Do not save on DDoS protection: an unprotected public server is a matter of when, not if.
Housekeeping that keeps costs down
The single biggest driver of resource growth over time is abandoned content: guilds that stopped playing but left three fully built bases with 40 Pals each still ticking. A monthly cleanup pass — identify inactive guilds, remove their base camps, back up first — keeps a mid-tier plan viable far longer than an untouched world. Combine that with a weekly check of the save file size and you will know months in advance whether you need to upgrade, rather than discovering it during a crash.
Other survival titles behave the same way, whether you run an Serveur ARK cluster or a wiped-on-schedule Serveur Rust: discipline in world management beats raw hardware spending every time.
Conclusion
Renting a Palworld server at a fair price is mostly about matching RAM to your real player count, insisting on high-frequency CPU and NVMe storage, and using a panel that lets you restart, edit and restore quickly. Add scheduled restarts, regular backups and a monthly cleanup of abandoned bases, and a modest plan will carry your community comfortably for months.
FAQ
How much RAM does a Palworld server really need for 10 players?Plan for 10 to 12 GB. Palworld allocates memory based on world content, not just connected players: each guild base camp, every worker Pal and every stored item stays simulated. Ten active players building normally will push a 8 GB instance to its limit within a few weeks. Cap base camps at 3 per guild and schedule restarts every 6 to 12 hours to control memory creep.
Why does my Palworld server keep crashing after a few hours of uptime?It is almost always memory exhaustion. The dedicated server binary leaks over long uptimes, and once it hits your RAM allocation the process is killed. Fix it with a scheduled restart task in the panel (broadcast warning, then restart), verify you launch with -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS, and check whether abandoned guild bases are inflating your save file. If crashes persist after a clean restart cycle, upgrade the RAM tier.
Yes. Stop the server cleanly with a Save followed by Shutdown, then download the folder /Pal/Saved/SaveGames/0/<WorldID>/ including Level.sav, LevelMeta.sav, WorldOption.sav and the Players/ directory. Upload it to the new instance at the same path, make sure the world ID folder name matches what the server expects, copy your PalWorldSettings.ini over, and start. Keep the original files until you have confirmed players load correctly.