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Configuring a V Rising server: the two JSONs that decide everything

Par Benjamin D. · PDG

· Lecture 6 min

Contents

A V Rising server's entire personality lives in two files. One decides who can connect and how; the other decides how fast you progress and how much raid nights hurt. Master these two JSONs and you can set any atmosphere, from relaxed PvE to hardcore PvP.

ServerHostSettings.json: the front door

  • Name and Description: the identity shown in server browsers.
  • Port / QueryPort: the network ports, 9876 and 9877 in UDP by default.
  • MaxConnectedUsers: the number of slots, to match your real RAM and CPU.
  • Password: empty for an open server, filled in for a private clan.
  • ListOnSteam / ListOnEOS: public visibility or a discreet server among friends.

ServerGameSettings.json: the world's tempo

  • GameModeType: PvP or PvE, the founding decision.
  • CastleDamageMode: allows castle damage, the foundation of PvP raiding.
  • MaterialYieldModifier and InventoryStacksModifier: the harvest and stack rates that speed up or stretch out the game.
  • VBloodUnitSettings: the difficulty of the V Blood bosses, the heart of progression.
  • BloodBoundEquipment and essence drain: what paces castle upkeep.

Three ready-to-copy settings profiles

  • Relaxed Duo/Trio PvE: harvest ×2-×3, castle damage disabled, standard bosses.
  • Balanced PvP clan: harvest ×1.5, castle damage enabled, raid windows in the evening only.
  • Hardcore PvP: harvest ×1, castle vulnerable at all times, reinforced V Blood bosses.
Note your harvest values before touching them: nothing empties a PvP server faster than a rate changed mid-progression, which suddenly unbalances every clan in place.

Do it in two clicks

On a Fly-Serv V Rising server, FlyPanel edits both JSONs from a clear interface and restarts the server to apply the changes, without ever opening a text editor. Starting from scratch? Begin by creating your V Rising server, then adjust your rules live.